Active learning and academic teaching: a gamification experience between game and inclusion
Due to the Covid-19 pandemic, the higher education system had to reconsider its approach to teaching and evaluation to address the issue of students' lack of motivation. This paper illustrates how the gamification-based course "Nuove Tecnologie per l'Educazione e la Formazione" (A.Y. 2021/2022) was…
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Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.