Rapporti, riflessioni, presentazioni
Editorial: Play, learning and training in educational services for 0-6 year olds: pedagogical crossovers between analogue and digital
Early childhood education has always experienced a creative tension between tradition and innovation, between the deep…
Outdoor Play and Ecological Learning: Towards an Integrated Sustainability between Green and Blue Literacies
In a time marked by ecological crisis and digital transformations, new educational challenges are emerging from early…
From real play to virtual play in educational services for 0-6 years old: educational practices
This article describes a theoretical and practical reflection on the use of games, gamification, serious games and…
Universal Design of Learning, gamification and artificial intelligence: an integrated model for teacher education
The recent Universal Design of Learning (UDL) 3.0 Guidelines highlight the value of cultivating joy and play through…
Training educators in playful multimodality. Media literacy and play in services 0-6
In the context of the post-digital society, educators working with children aged 0–6 are required to develop advanced…
Pretend play as a tool for enhancing executive functions in children at risk of ADHD
Pretend play has been a central theme for many developmental scholars: for Freud, for example, imaginary playful…
Playing, not producing: the transformative power of open-ended play in ECECs
Open-ended play emerges as a profoundly democratic educational practice: it fosters active participation, stimulates…
Designing inclusive outdoor play environments: an intersectional approach in early Childhood
The creation of inclusive play environments represents a fundamental challenge for contemporary pedagogy, especially…
Play and learning within hybrid environments as a new frontier for early childhood
In recent years, following the Covid-19 pandemic, Early Childhood Education and Care services for children aged 0–6…
Studi e contributi di ricerca
Performative Practices in the Training of Early Childhood Educators
The training of early childhood educators requires approaches that integrate solid theoretical foundations with…
Artificial Intelligence for Teacher Training in Play Design (0-6): A Systematic Literature Review
This contribution presents a systematic review of the scientific literature, conducted in accordance with the PRISMA…
Play, evaluation, and professional development: a methodological reflection on integrating observational tools into self-evaluation systems in early childhood education services
The paper develops a methodological inquiry into the assessment of play within early childhood education services,…
Motor games and cognition in the 0-3 age group. The EDUgame/Brain rubric for early childhood educators
From a neurophysiological perspective, play contributes to children's cognitive development, allowing them to connect…
Pedagogical and Didactical Reflections about the application of the digitally enhanced learning environment ActiveFloor for children
Learning through play is essential in early childhood and primary education. Digital games employ motivational…
What children say about play and playing in early childhood education: let's listen to them
Playing is an all-children’s right, and preschool education has a fundamental role in ensuring that playing is…
Material and Play for All: Educators’ Perceptions of Inclusion involving Analogical and Digital Solutions in Early Childhood services
This article explores inclusive play in early childhood, placing particular emphasis on the integration of analogic and…
Play Makers: The Shared Creation of Symbolic Universes through Social Theatre, Visual Art, and Digital Media. The Experience of the 'Artoo' Project
This article interrogates an ongoing initiative, launched in 2017, within the framework of “Artoo – Art as Told by…
Playful Digital Literacy: theoretical and design framework in preschool
The digital environment is conceptualized as an educational space to be inhabited, according to a socio-constructivist…
Educational design for playing between analogue and digital technology in 0-6. Research on building digital competence in childhood
The article, based on the findings of PRIN Di.Co.Each (Digital Competence in Early Childhood), seeks to promote…
Developing playful skills among preschool education professionals: a training program
For children, play is the preferred way to learn and interact with the world. Thus, play is one of the pillars of…
Playframes and the right to play: rethinking early childhood education through play as a engine of development
Play is recognised as the privileged language of childhood and a driving force in cognitive, linguistic, motor, and…
The potential of play for linguistic and socio-relational development from an inclusive perspective
This paper aims to reflect on the essential value of play as a vehicle for the cognitive, psycho-affective, and…
Play and learning in Montessori contexts: interpretative research between historical practices and contemporary educational scenarios
This paper explores the transformation of play in early childhood education services, bringing together theoretical…
Beyond the analogue-digital dichotomy for a situated teaching of play
In the field of 0-6 education, play is the epistemological cornerstone of learning, understood not only as an experience…
Educating to digital play: ethical challenges and training opportunities for kindergarten teachers
The integration of digital technologies into the play dimension of kindergarten raises profound questions about the role…
Building Shared Visions: The Role of Play in Early Childhood Professional Development
Play, in its different forms, is recognized as a key component of children's growth and learning processes. In early…
Enhancing Professional Practice through Video Analysis: Observing Play to Foster Inclusive and Reflective Education
This contribution explores the formative value of video analysis as a reflective and participatory methodology within…
Training future preschool and primary school teachers in play. Proposals for play activities combining analog and digital dimensions
Play experiences are essential for children's cognitive, social, emotional, and psychological development. As evidenced…
Digital play in early childhood: a review of cognitive and social outcomes in the 0-6 age group
Aren’t kids having fun today? This adult-centric perception masks a very different reality: contemporary childhood has…
Playing for Inclusion: Evaluating Board Games as a Tool for Enhancing Executive Functions
The use of board games in educational settings is increasingly emerging as a practice capable of combining inclusive…
Play and Learning in Early Childhood Education: A Comparative Analysis of Analogue and Digital Perspectives in Italy and Spain
This paper compares the formulation of the role of play in early childhood education for children aged 0-6 in Italy and…
Digital play within educational ecosystems. An experimental research contribution
This experimental study investigates the risks and developmental potential of digital educational technologies in early…
Fuori call
Assessment and guidance: the central role of students
The topic of assessment has always been central to pedagogical debate and internal discussions within educational…
Assistive Technologies as Educational and Social Enablers in Rare Neuromuscular Conditions. A Systematic Literature Review
As part of a broader research project aimed at investigating and defining the contribution that assistive technologies…
The city that educates and learns. A paradigm for informed citizenship
Every city, whatever its history, its diversity in real situations, proposes its own tracks for a possible instructive…
Narrative, rules, and relationships: tabletop role-playing games as catalysts for social dynamics
This study explores the potential of tabletop role-playing games (TTRPGs) as tools for developing social skills and…
Digital self-perception: a first study on an emerging human sense
This article introduces the concept of digital self-perception or of a “digital sense” as a "new human sense"…
Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.








