Gamification and game-based learning in higher education: a case study about teachers’ expectations
This paper is a qualitative case study which explores university teachers' attitudes towards gamification, their expectations about the use of a gamified approach in HE courses, and their willingness to adopt this approach. This study also intends to highlight strategies by which HEIs interested in…
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Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.