Cooperative learning in the university context: a workshop experience using Serious Games
Digital learning increases cognitive and social skills (Anolli & Mantovani, 2011). This paper explores the use of Serious games (SGs) as online and collaborative learning tools. It reports the experience of an intervention addressed to 90 university students and the evaluation of the…
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Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.