Enhancing information literacy skills among adolescents through video games. Analysis of relevant gaming proposals
The experience of the pandemic, the perception of uncertainty linked to wars and the role of the social web as a theater of exchange and access to information describes three aspects of society's complexity. These nodes are even more relevant when we consider adolescents and the education task…
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Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.