NEET and Educational Poverty: Gamification as a tool for prevention and inclusion
Educational and teaching research shows how learning through digital is transforming the acquisition of knowledge and skills. However, a gap exists between young NEETs, who use digital for entertainment, and university students, who integrate it into their studies on a daily basis. The use of…
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Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.