Pedagogical and Didactical Reflections about the application of the digitally enhanced learning environment ActiveFloor for children
Learning through play is essential in early childhood and primary education. Digital games employ motivational strategies and create ludic spaces. One example is ActiveFloor, an educational technology (EdTech), which allows children to physically interact with projected learning games. In a pilot…
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Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.