The role of narrative in educational gamification. Findings from a case study
Educational gamification, which consists in using game elements to influence learning-related behaviours and attitudes, with the ultimate aim of fostering the formation of positive learning habits, has become increasingly applied in recent years. There are many game elements and mechanics to be used…
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Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.