From real play to virtual play in educational services for 0-6 years old: educational practices
This article describes a theoretical and practical reflection on the use of games, gamification, serious games and simulations with nursery school children. These tools develop skills and competences, convey educational content, and promote learning, interest and engagement, especially from an…
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Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.